Clash Of Clans: How To Three
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Clash Of Clans: How To Three

May 31, 2023

New Builder Base, new challenges!

With the Builder Base 2.0 update, Clash of Clans introduced a new set of features for Builder Base that has overhauled the gameplay experience in this section of the game. Builder Base 2.0 now includes two different villages with a smaller scale, as well as a lot of updates on the combat mode, troops, and their abilities.

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Builder Base now includes a brand-new series of Bonanza Challenges, which is similar to the Practice section in the primary village. Bonanza features 10 unique challenges, but you don't need to upgrade your Builder Hall to receive access to the challenges, as they all are available at the moment. If you manage to earn all the stars in the challenges, there are 10 unique rewards to collect.

The first challenge - yes, it starts from Builder Hall 2 - is quite simple. Deploy two Archers in front of Double Cannon and then deploy the last one in front of Cannon. Wait for Double Cannon to get destroyed, and then deploy all Barbarians next to the Star Laboratory.

There is a Spring Trap on the left side of Star Laboratory, but that wouldn't make much trouble even if you trigger it.

Your main task in this challenge is to remove all the air defense buildings. Deploy one Archer exactly on the yellow circle drawn above. Your Archer should be able to destroy Gold Miner, Elixir Collector, and Firecrackers without being spotted by Cannon or Double Cannon.

Meanwhile, deploy your Giant in the southeast of the map and allow him to destroy the Archer Tower. Once Archer Tower is down, deploy one Archer in the northwest to deal with Army Camp and Gem Miner, and reveal a Hidden Tesla. Once Hidden Tesla appears, deploy the last Archer to get rid of it as soon as possible. Now that all air defenses are gone deploy all Minions to destroy the rest of the buildings.

Regarding the troops you have, this challenge might seem impossible to earn three stars from, but all you need is a huge ground push. Deploy Giant from the northern corner and once he deals with Hidden Tesla, deploy Bomber behind him and activate its ability to destroy the walls for Giant.

Now, deploy all Archers on the west side on top of the Army Camp. Let the troops destroy the buildings. Once you assure that Air Bombs will be destroyed soon, deploy Baby Dragon in the southeast, and enable its ability once it reaches the Archer Tower. Baby Dragon will face no harm after destroying Archer Tower, as other aid defenses have already been dealt with.

This challenge introduces a new version of Cannon as an attacking troop, which is able to turn into a Mortar once you hit the ability button. Deploy the cannon on the west side of the map and on top of the bonfire. Let the Cannon destroy Clock Tower and Elixir Collector. It should be able to do both without being spotted by Archer Tower. As soon as Elixir Collector is destroyed, enable the Mortar mode for Cannon and do not let it move. It will begin to destroy the Archer Tower.

Now, deploy Battle Machine on the northern corner and let it destroy the Builder Hall. At the same time, deploy Bomber on the eastern side and enable its ability, which will break the wall surrounding the Multi-Mortar. Once Battle Machine goes for Elixir Storage, deploy Giant next to it, which will target the air defenses inside the building. You are advised to let Battle Machine's ability fully charges and use it when reaching the Crusher, but if you are low on health, you can use it earlier.

Meanwhile, you should also keep an eye on your Cannon. When Archer Tower is down, let the Cannon move ahead, and once the Double Cannon and Firecracker are inside its radius, switch to Mortar mode. This will help you get rid of two dangerous threats easily.

When all Firecrackers are down, deploy the Baby Dragon on top of Builder Barracks, and it will deal with the rest of the buildings.

Welcome to the first multi-stage challenge! These challenges offer up to six stars instead of three stars. Once you win the first stage, your remaining troops will be moved to the second stage with a small health boost. But you will also receive a new set of troops in the second stage.

The first stage is quite easy. Deploy one Giant next to Star Laboratory and one other next to Clock Tower. Support both Giants with a Night Witch and enable their abilities to deploy Bats. Once the Archer Towers are destroyed, deploy Battle Machine on the northern corner and let the crew deal with the buildings.

As Giants and Battle Machine move towards the Roaster, deploy two Archers on the west and two more on the east to deal with the Hidden Teslas drawn in the image above. Make sure to save Battle Machine's ability for Crushers. You should be able to survive with Battle Machine, two Night Witches, one Giant, and a few Archers at the end of this stage.

At this stage, deploy all Giants and Night Witches on the southern wall of the village and then deploy Battle Machine on the opposite side. If you have any Archers, deploy them on the west side of the map.

Deploy the Battle Machine on the west next to the Gold Miner and let it destroy Gold Miner, Gem Miner, Builder Barracks, and Elixir Collector. After that, Battle Machine will start damaging the wall next to Air Bombs, this is when you should use its ability to get rid of Air Bombs as well as the wall.

While that Battle Machine has started damaging Gold Miner, you should also deploy one Drop Ship next to each Crusher. However, you shouldn't activate their abilities as long as Battle Machine has not destroyed the wall. If you use the Drop Ship ability earlier, they will destroy the walls, and Battle Machine will follow the northern path to enter the village rather than destroy Air Bombs first.

Once Battle Machine destroys Air Bombs, you can distribute all your Minions along the curved line drawn above. Since the Archer Towers will focus on Drop Ships, Minions will not take any damage. Also, you will be able to save the abilities of Drop Ships for the next stage.

This stage requires two big pushes from the west and east. Drop your Battle Machine on the western corner, and then deploy all Drop Ships and Minions based on the arrows drawn in the image above. Once the Drop Ships reach the Firecrackers, use their ability to bombard them and move ahead faster. When you destroy Otto's Hut (the building at the core), it will spawn four Zappies.

While your Minions can easily deal with them, you can also save one Drop Ship ability for them.

The second stage of this challenge is quite difficult, which is why we need a budget push in the first stage. Deploy one Giant at each side of the single Firecracker in the northwest of the map. As soon as they start damaging the Firecrackers, deploy one Pekka next to Star Laboratory and one other next to the Army Camp on the opposite side. As soon as Pekka removes Star Laboratory, deploy Battle Machine behind Pekka. Let the crew continue the push. You are advised to save the Battle Machine's ability for Crushers. The same goes for the Pekka on the opposite side, but if your Pekka is low on health, make sure to use the ability before he dies.

When your crew gets to Crushers, two Hidden Teslas appear in the southeast of the map. Deploy one Barbarian next to each Tesla to get rid of them. Regarding the fact that you have already saved a Pekka, your deployed Pekkas should also survive if you have deployed them with the right timing.

In this stage, your Battle Machine will be replaced with a Battle Copter, which is an airborne attacker. You need a huge push from the northwest at this stage. As the yellow arrow shows in the image above, deploy all Pekkas and Giants. As soon as they destroy Otto's Hut, they deploy the remaining Barbarians. You need to save Pekka's ability for the Roaster, but if you think he can't survive, use it earlier on Firecracker.

Once Firecracker is down, deploy all Minions on the opposite side of the map. The Archer Tower will focus on your Pekkas, making it easier for Minions to push forward.

Finally, deploy the Battle Copter on the western side and use its ability for faster progression.

Deploy Battle Machine and Pekka next to each Army Camp on the top corner, and once the Firecrackers are down, deploy all Hog Gliders. The best distribution method is to deploy three Hog Gliders on the west side and the rest of them on the east. The crew will easily push forward.

You may lose your Pekka in this stage, but all Hogs should survive the battle.

Once more, you have Battle Copter in the second stage. Deploy it on the northern corner, and let it destroy Double Cannon, Army Camps, and the Crusher. As soon as the Crusher is down, deploy two Hog Gliders that you received as support troops in this stage on the west side of the map. They should be able to get rid of a Hidden Tesla as well as another Firecracker.

As soon as Battle Copter reaches Roster, use its ability and then distribute all Hog Riders around the map. Also, deploy your Giant on the east side. Your Battle Copter should be able to easily survive as Hog Riders deal with Archer Tower and another Tesla.

This stage introduces a new card. An enhanced version of Electro Wizard that you can switch its attacking type from electricity to inferno. The Electricity mode applies a chain attack, where the electricity move from one building to another. On the other hand, the inferno attack works similarly to an Inferno Tower.

In order to complete the first stage with a good amount of troops, you need a very precise deployment for both Wizards. You need to deploy the Wizards on the locations marked by yellow circles on the first image of this section. The Wizard on the west wouldn't punish you for little misplacement, but if you misplace the one on the east, it will be spotted by the big Cannon and cannot survive.

The aim of this deployment is to destroy the X-Bow at the core of the village via chain attacks of Wizards. As soon as you deploy the Wizards, you need to use their ability to switch to Electric mode, otherwise, they will get too close to the walls, exposing themselves to defensive buildings. This tactic was shared by Judo Sloth.

Once chain attacks destroy the X-Bow, deploy Giants, Pekka, and Battle Machine on the northern corner. Once the crew destroys Multi-Mortar and moves towards the Firecrackers surrounding Builder Hall, deploy the Baby Dragon on one of the sides to deal with Archer Tower and Cannon. The timing of this deployment is key in saving both Wizards. You need to deploy it on the side where a Wizard is moving ahead of the crew to avoid Cannon from killing him. That being said, the second stage is still doable with one Wizard.

Perfect timing is key for this stage. Deploy two Archers to destroy the Gold Storage in the northeast. At the same time, deploy one Archer to remove the Elixir Collector on the west side. Also, deploy all Giants, Pekkas, and Battle Machine from the western corner and let them push forward. Once Hidden Tesla is revealed, deploy an Archer next to it to get rid of it soon. Let the crew push forward a bit, and then deploy the remaining Wizards on the west side. You can use any of the attack modes, but you are advised to focus on destroying the western Firecracker as soon as possible via an inferno attack.

As soon as the western Firecracker is destroyed, deploy a Baby Dragon on the southeast towards the Crusher, but you will see two Hidden Teslas appear. While the Baby Dragon deals with the first one, deploy the next Baby Dragon to deal with the other one. With those Teslas gone, you are almost at the end of the battle. Just make sure to use Battle Machine's ability when it is fully charged unless he is really low on health.

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Mehrdad (He/Him) is a Senior Staff Writer at DualShockers. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and Valorant. In between, you can also find him grinding for better ships in Star Citizen every now and then.

RELATED: Deploy two Archers in front of Double Cannon deploy the last one in front of Cannon deploy all Barbarians next to the Star Laboratory remove all the air defense buildings one Archer exactly on the yellow circle deploy your Giant in the southeast of the map deploy one Archer in the northwest deploy the last Archer to get rid of it deploy all Minions Deploy Giant from the northern corner deploy Bomber behind him activate its ability deploy all Archers on the west side on top of the Army Camp deploy Baby Dragon in the southeast Deploy the cannon on the west side Let the Cannon destroy Clock Tower and Elixir Collector. do not let it move deploy Battle Machine on the northern corner deploy Bomber on the eastern side deploy Giant switch to Mortar mode deploy the Baby Dragon six stars your remaining troops will be moved to the second stage Deploy one Giant next to Star Laboratory one other next to Clock Tower enable their abilities to deploy Bats deploy Battle Machine deploy two Archers on the west two more on the east deal with the Hidden Teslas deploy all Giants and Night Witches deploy Battle Machine Deploy the Battle Machine on the west this is when you should use its ability deploy one Drop Ship next to each Crusher you shouldn't activate their abilities as long as Battle Machine has not destroyed the wall distribute all your Minions along the curved line drawn above save the abilities of Drop Ships Drop your Battle Machine deploy all Drop Ships and Minions Deploy one Giant at each side of the single Firecracker deploy one Pekka next to Star Laboratory one other next to the Army Camp deploy Battle Machine behind Pekka Deploy one Barbarian next to each Tesla to get rid of them deploy all Pekkas and Giants deploy the remaining Barbarians save Pekka's ability for the Roaster deploy all Minions on the opposite side of the map deploy the Battle Copter Deploy Battle Machine and Pekka next to each Army Camp deploy all Hog Gliders let it destroy Double Cannon, Army Camps, and the Crusher deploy two Hog Gliders get rid of a Hidden Tesla as well as another Firecracker distribute all Hog Riders around the map deploy your Giant on the east side you need a very precise deployment for both Wizards deploy the Wizards on the locations marked by yellow circles on the first image of this section deploy Giants, Pekka, and Battle Machine on the northern corner deploy the Baby Dragon on one of the sides Deploy two Archers to destroy the Gold Storage deploy one Archer to remove the Elixir Collector deploy all Giants, Pekkas, and Battle Machine from the western corner deploy an Archer next to it deploy the remaining Wizards deploy a Baby Dragon two Hidden Teslas appear deploy the next Baby Dragon use Battle Machine's ability when it is fully charged NEXT: